(Solved)What could change the EditorBuildSettings when creating a build...

Here is the problem: I bought a complete project asset from the asset store, and it works great in the editor, but when I build the scene and try to play it, all controls are gone, as is the reticle (it’s first person).

So there I am in the build with a perfectly normal looking scene around me, and no way to move around or interact with it. If I go back to the editor, the problem is the same in the scene, until I replace the EditorBuildSettings in the projectsettings folder with an earlier version I saved before the build attempt.
This first occurred in Unity 2017.3, so last night I updated to 2018.2.6f1, built a clean project, imported the asset again, and it still happens. Anybody have any idea what in the asset could be doing this? The assets’ author is also at a loss at this point. Thanks for your time.

Sounds to me it’s an asset problem. I suggest you contact the asset creator.

Thanks for your response, and you are correct. I just figured out what is happening, and it was indeed an asset problem that was easily fixed, but not mentioned anywhere in the docs. The asset author is going to rectify this.