Hi. Every one.
I am calculating UNITY_MATRIX_P myself.
var projection = Camera.main.projectionMatrix;
projection = GL.GetGPUProjectionMatrix(projection, true);
the proj is same of UNITY_MATRIX_P in shader.
I always set the second parameter to true. But when do I need to set it to false?
Update:
Yes, the second param is renderIntoTexture.
If the Allow MSAA is checked, then the camera also render to the texture.
This option is selected by default in new scenes.