The thing i’m doing right now is casting a line from one object to another in real time, every frame, for which i need the location of the target object also in real time.
The problem is I’ve been reading a lot recently on how GameObject.find is really slow, so I don’t want it running every frame.
private Transform player_transform;
void Update (){
player_transform = GameObject.Find("Player").transform;
if(Physics.Linecast(transform.position, player_transform.position))
{
//do the thing with linecast, not relevant to question
}
}
So my question is, what to do instead?
BTW the script will be attached to a prefab, so any variable inspector assigning stuff won’t work.