Could anyone explain me what they are and why this is happening?
I managed to track them down and they are located in the Temp\StagingArea\assets\bin\Data directory when unity is running. And they only appear in one project, others compile without these strange assets.
Well these assets don\t exist before the building process, and only this project creates these. If they are not included, why are they there anyway? To just take up time for “fun” ? The building process is slow without the special slowdown feature. That’s my point. I dont want my apps to be filled with farts like these either. Stuff like this make me question what unity does in its core…