[Solved] When I using Google Play, How Unity is sending consumption request? If it's sending!

Thanks allot for answering my query. Bad of me, I was actually wasn’t doing alpha testings stuff properly. Working fine now super thanks.
I was just curios to know about the consumable products in Unity IAP. How does unity handle it as Google Play Managed IAP?
If you are using the Version 3 API, you can also consume managed items within your application. You would typically implement consumption for items that can be purchased multiple times (such as in-game currency, fuel, or magic spells). Once purchased, a managed item cannot be purchased again until you consume the item, by sending a consumption request to Google Play.
http://developer.android.com/google/play/billing/api.html
How Unity is sending consumption request? If it’s sending!

@Burning_Magina

We have a chart that explains the whole purchase process:

In short, it is consumed after you return PurchaseProcessingResult.Complete within ProcessPurchase (or when you call ConfirmPendingPurchase if you are saving your purchases to a server).

@ap-unity

The code “PurchaseProcessingResult.Complete” is mean that i has been consumed the item?
I am so sorry for my poor english .

Hi @Burning_Magina
Return PurchaseProcessingResult.Complete first, and Unity IAP consume the product second.
You can refer to Step 5 → Step 6 in first image from the link above or Step 8 → Step 9 in second image.