[SOLVED] Which is the origin of texture coordination?

hey guys i’m creating a procedural mesh.
but i’m in trouble with texture uv coordination.

which is the origin of texture uv?
top-left corner or bottom-left coner?

most of engines use uv origin at top-left corner.
but is it same in unity3d? plz help me!

(0,0) is bottom left, (1,1) is top right.

–Eric

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Thanks! It’s a neat answer :slight_smile: