random guess, but check where you are in the world space? if you’re too far from 0,0, there can be floating point rounding errors that look like some ‘shake’.
I checked your project - it’s not related to being far away from (0,0,0), although that was my initial guess too
Problem is with update order of positions of various objects. I think what you have is some dependency of one objects from others, so you get that some objects are updated at current frame and some other at later frame. Something like this:
Camera is updated (it gets position from torso)
Torso is updated (it gets new position)
Rendering happens: Torso is in new position, but camera is where Torso was last frame.
This is just my quick interpretation of what’s happening. I hope that helps.
Ah, OK. I will try to consider what you are saying. However any tip about the solution, what should I start looking at? Maybe use one script that does the updates?
I think my problem started even with one cube, when it was moving over the ground, it was kinda shaking as if each time it had to overcome friction force. But maybe you are right, I need to syncronise camera first.