Hello! I’ve been working on this model for a while but in a certain corner there’s always light bleeding through. The lightmap scale is good, the UVs do not overlap, yet this light bleeds through? I’ve done everything from trying to bake with a shadowbox encasing the house to absolutely making sure the geometry is truly connected (also in the hand unwrapped lightmap). Yet light still bleeds through. Does anyone have any ideas as to how I could fix it?
I’m using lighting mode Shadowmask with mixed lighting.