I’m working on a 2D game for iOS and using Smooth Moves, I’ve been reading around the forums about fillrate and various other things now i’m a bit unsure how to build my scenes.
The camera doesn’t move, so I only need to draw what is seen by the camera.
I’m working to iPad2 res of 1024x768, should I be using a different res?
I was going to use 1 sprite for the ground which is 1024 wide, then I read somewhere that using smaller sprites multiple times is better?
My scene has a house in it, pretty big in the frame, should I split this in to smaller parts, i was going to use a big sprite for the house and have smaller sprites over the top of it for the windows etc?
If anyone can shed some light I’d appreciate it as I don’t want to start down the wrong path.
Thanks