I’m a complete novice to animations in Unity, but heres what I’ve done so far:
I have a bunch of .max animations exported to .FBX files. They were named according to standards: (the receptionist animations are named “receptionist@idle01” for example).
My model and animation files are in assets in a folder called characters. Inside characters there are 4 folders for each of the characters. In each character’s folder are the texture and material files, and all the fbx files (receptionist, receptionist@idle01, receptionist@takecash, etc)
It seems to be working just fine for my coach character, but my receptionist is unable to play any animation besides her idle animation. I looked around for people with similar problems and I can assure you I named the fbx files correctly and am calling the animation name without a typo. Is there something I’m forgetting to do?
Forgot to mention its the “animation could not be played because it could not be found!” error. I’ve tried reexporting from a .max to a .fbx and reimporting but no luck yet.