Hey ! I have a situation where I have 3 states for an attack sequence (windup, action, recovery).
The states are linked together with 1 transition which has:
Exit Time = 1
Transition Duration = 0
And no other conditions.
In Play Mode, 99% of the time, the action phase will start playing, then after a couple of frames, will restart from the beginning, causing the animation to “rewind” and creating a visual stutter. Same for the Recovery animation.
When just stepping (ctrl + alt + p), the issue happens only 1% of the time.
Here’s a gif of it running at normal speed (it’s quick, more noticeable on “recovery” in the gif):
Here is stepping in editor:
This is also noticeable in build. There is no code calling these states. It’s not just a state machine visual bug, I can see the character also going back and glitching in the scene.
Anybody with the same issue ?
Any fix or insight would be greatly appreciated