public class EnemySpawner1 : MonoBehaviour
{
[SerializeField]
private float _waitTime;
[SerializeField]
private GameObject _enemyContainer;
[SerializeField]
private GameObject[] _enemyToSpawn;
[SerializeField]
private Transform[] _spawnPoints = null;
private int[] _enemyCount;
private Vector3[] _spawnPoint;
private bool[] _stopSpawn;
private IEnumerator StartSpawn01, StartSpawn02;
private void Awake()
{
int[] _enemyCount = new int[_enemyToSpawn.Length];
bool[] _stopSpawn = new bool[2] {false, false };
Vector3[] _spawnPoint = new Vector3[_spawnPoints.Length];
StartSpawn01 = SpawnRoutine1(_waitTime);
StartSpawn02 = SpawnRoutine2(_waitTime);
Debug.Log(_stopSpawn[0]);
Debug.Log(_enemyCount[0]);
for (int i = 0; i < _spawnPoints.Length; i++)
{
_spawnPoint[i] = new Vector3(_spawnPoints[i].transform.position.x, _spawnPoints[i].transform.position.y, _spawnPoints[i].transform.position.z);
Debug.Log("workign");
Debug.Log(_spawnPoint[i]);
}
}
// Start is called before the first frame update
void Start()
{
Debug.Log(_stopSpawn[0]);
Debug.Log(_enemyCount[0]);
if (StartSpawn01 != null && _enemyToSpawn.Length >= 0)
{
Debug.Log(_stopSpawn[0]);
Debug.Log(_enemyCount[0]);
StartCoroutine(StartSpawn01);
}
if (StartSpawn02 != null && _enemyToSpawn.Length >= 2)
{
StartCoroutine(StartSpawn02);
}
}
}
when i run the code the debug logs in awake show correct values, but first debug log in the start function throws a null reference exception error.
NullReferenceException: Object reference not set to an instance of an object
EnemySpawner1.Start () (at Assets/Pers/Scripts/EnemySpawner1.cs:50)
line 50 is the first debug log in start.