Hey Guys,
I’m just on creating a Minecraft/Vox/CubeWorld like game and since the multiplayer is the most important part I want to implement it first in order to be able to implement everything later on in a way that it works in multiplayer.
Right now I’m considering Unitys built-in network functions to be the best solution, but I have a question:
If I build my Server this way it doesn’t have any restrictions (e.g. CCU) except the power of the Server and my implementation, does it?
And moreover: I want the gameserver to be available for download for everybody who likes to run a server himself for some friends or whatever. Is this possible with Unity? I’m a bit uncertain about this, because many “external” provider have a license that is bound to a single IP address which is the main reason for me not to use any of these services.
And last, as far as I understand it is possible to host a server myself without using any of Unitys services like the Unity Masterserver, am I right here?
Thanks in advance,
Taces