Some .blend assets fail to load

Hi,

On a new project, I fail to import some of my 3D assets (.blend), that are correctly loaded with the Windows editor:

  • Blender 2.69 is installed on my machine
  • All my 3D meshes have been created with the same blender version 2.69

I figured out why: an asset can not be loaded if the file have been saved in a “EditMode state” within blender.
To make it work: Open the file, change state to “ObjectMode”, and save it. The asset can be loaded correctly.

Odd, we’re actually using Blender’s export API for the blend=>FBX conversion - maybe there’s a difference there between Windows and Linux?