Some Blender Help Plz....

I’m trying to rig a subdivided cube in Blender 2.49. The cube has 4 faces on each side of it, and the it’s stretched to make a cuboid.
I then press space, then select armature, position it where i need it, then extrude it 4 times ( for each ‘section’ of the cuboid). I’ve also here selected the view to ‘x-ray’.
Now I add a armature modifier to the cuboid, and assign the armature I’ve just made.

Now according to all the rigging tutorials in blender I’ve seen, it should now be vaguely working. It isn’t. I’ve tried weight painting the cuboid for each bone, (so one section for each bone), and it still won’t work.

What am I missing here? I’ve tried parenting the armature to the cuboid, that won’t work. Soo… HELP!

In the modifiers of the mesh, make sure you have an armature modifier. Make sure the proper armature is assigned to it in the “Ob” field. Make sure “Vert. Groups” are activated instead of “Envelopes” and make sure you do have vertex groups of the bones. This can be made automatically if you parent the mesh to the armature (Make Parent to Armature) then select “create from bone heat” or something along those lines.

how do you make vertex groups of the bones? I’ve done everything else, just not that.

don’t worry, got it working! Thanks for the help dude.