It does look a bit amateur but honestly isn’t that bad. I can see use for it in the mobile space particularly. However the real problem here is the fact the asset store already has many spider models that are cheap or free and arguably better quality than yours.
As far as constructive criticism, your model spans an awkward territory between realistic and stylized. The texture looks high resolution but muddy. The way the legs are bent seems… odd. Also the legs clip through the body where they meet.
Please don’t let this discourage you… keep at it and maybe try modeling something that isn’t so common in the store.
Please take this criticism constructively. Your next model will be much improved.
Modeling:
Even if you are going for a cartoony look, you should study the anatomy of spiders. You may not want to have the same number of joints in a leg, but you should probably notice how the back legs should step farther back to balance the large abdomen’s weight. Spiders have eight eyes of different sizes, in an odd staggered configuration. I see three in a row. Spiders have little hairs, often at the joints, to help them detect when they’re brushing up against something, or if their web is vibrating. You may not want to model the hairs but you will probably want to hint their location with details in the textures.
Animations:
The idle animations are very simple up-down loops, with every leg moving the exact same way, and the back of the abdomen moving just like a leg. Break it up. Every leg almost thinks for itself… they don’t always stay in mirror-perfect alignment. Make the center of mass move in a curve, a loop, a figure-8, anything but a simple ping-pong up-down loop. It looks like the spider is breathing a huge amount of air… do spiders have lungs? The walk and run are just two different speeds of the same animation-- why bother making two? Horses change how they use their legs from walk to gallop, and I bet spiders might too.
The death animation was nothing like a spider. A spider has no skeleton, and moves its legs by varying the fluid pressure inside the leg joints, kinda like how a fire hose gets stiffer when water is pumping through it. When a spider or insect dies, the legs curl up tight without any fluid pressure, and often the body will roll over without the leg support. This spider looks like it is raising one foot up to block an incoming grenade., but that’s it.
Colors:
Nature evolves or chooses coloration to conceal, or to be more threatening, in various environments. Different parts of the body will have different colors and I see you’re trying some of that here, but you need to think out more about why those colors exist. Sure, in a fantasy, you might have fantastic colors like nuclear green, but do the legs glow as much as the abdomen? Where is the nuclear power in the spider’s body? What parts of a spider get dirty, what parts of a spider does she maintain and groom and clean while she waits for a meal?
I think it looks cute. I did a quick search on the asset store and all those spiders are scary or realistic looking. It’s true though that the intention of your spider isn’t clear. The model shape is cute, but the textures are a strange match to that. And you should fix some of the those animations. Still though…I’m surprised it was rejected.
I think your model and animations are quite good. Seems to be a completely random decision (as often) There is stuff in the store that is way worse and gets featured on their homepage.
It’s really pathetic. I feel bad for you that this got rejected
I don’t see anything wrong with it. It could suit someones needs just fine. Who are Unity Asset store to judge something as subjective as this? I didn’t realise they were censoring things based on subjective tastes. Poor show Asset store IMO.
I think it’s the tube-like legs that make it look a little amateurish, although the assortment of animations and textures makes up for it. It’s not like people wouldn’t know what they’re getting, so it’s a bit odd to reject it.