Hi,
I have a little project where I drawn a 2D sprite in Krita, imported into Unity as a PSB file, and created some bones. This is how it looks:
But when I drag and drop the character into the scene a couple of bones of the character are not shown.
Instead, I get some kind of circle gizmos. But I cannot visualize the position or rotation of the bone.
In the image, I show the example of bone_31. bone_32 however is shown properly (which is a child of bone_31)
Not sure if it might be related, but the bones affected do not have any vertex assigned. They are just to simulate the articulations (even if they are not visible). However, the same thing happens for the legs, and those are shown properly. So…
Any help is appreciated. I am doing this to learn about art/design workflow, so maybe the solution is very obvious and I missed it. Sorry in advance if that’s the case.
PS: I know I should name the bones, but this is just a testing project for myself and I am too lazy for that