Some collider that avoids the player?

Hey I have downloaded a desk model with drawers. I put the rigidbody pecause in my game i can drag everything with a rigidbody and a collider. So my problem is that i need that my drawe can be pulled to a limit, so i made a collider to stop it before it leaves the desk. It works, but the player collides with it also, so the only way i can pull the drawer is from the side of the desk… Is there any way to make this collider to collide with the drawer collider only??(not with the player collider)

Yes.

Use Layers. Set your player character to one layer. Set the drawer Drawer collider to another. Then in Edit → Project Settings → Physics, you get a matrix of collisions.

Reference for the collision matrix: Unity - Manual: Layer-based collision detection

Disable the collision from the drawer collider to the character. Voila.