Some editor feature suggestions:
-
Ability to quickly see all system update order restrictions.
Right now I have to go through my XxxxxSystem.cs files and check the [UpdateBefore(typeof(…))] tags. It would be useful to see those restrictions graphically in the editor. -
See all XxxxxSystem.cs files that reference a certain component.
For example there could be an additional editor window for inspecting ECS related stuff at ‘edit time’(Game not running)
In it we could see a list of all components in the project. Then in that window we click on SomeComponent and the editor shows all component systems in the project that reference that component.