Hi so I updated to 2018.3.6f1 from 2018.3.5 and deletes a few things just organizing my project and then I noticed all these errors and I’m not sure how to fix them.
Assets\PostProcessing\Editor\Models\MotionBlurModelEditor.cs(33,50): error CS0311: The type ‘UnityEngine.Texture’ cannot be used as type parameter ‘T’ in the generic type or method ‘EditorResources.Load(string)’. There is no implicit reference conversion from ‘UnityEngine.Texture’ to ‘Object’.
Assets\PostProcessing\Editor\Monitors\HistogramMonitor.cs(21,47): error CS0311: The type ‘UnityEngine.ComputeShader’ cannot be used as type parameter ‘T’ in the generic type or method ‘EditorResources.Load(string)’. There is no implicit reference conversion from ‘UnityEngine.ComputeShader’ to ‘Object’.
Assets\PostProcessing\Editor\Monitors\ParadeMonitor.cs(19,47): error CS0311: The type ‘UnityEngine.ComputeShader’ cannot be used as type parameter ‘T’ in the generic type or method ‘EditorResources.Load(string)’. There is no implicit reference conversion from ‘UnityEngine.ComputeShader’ to ‘Object’.
Assets\PostProcessing\Editor\Monitors\VectorscopeMonitor.cs(19,47): error CS0311: The type ‘UnityEngine.ComputeShader’ cannot be used as type parameter ‘T’ in the generic type or method ‘EditorResources.Load(string)’. There is no implicit reference conversion from ‘UnityEngine.ComputeShader’ to ‘Object’.
Assets\PostProcessing\Editor\Monitors\WaveformMonitor.cs(19,47): error CS0311: The type ‘UnityEngine.ComputeShader’ cannot be used as type parameter ‘T’ in the generic type or method ‘EditorResources.Load(string)’. There is no implicit reference conversion from ‘UnityEngine.ComputeShader’ to ‘Object’.