Hello,
I just started to learn both Unity and Blender and this is the first issue which I encountered and have no idea what is going on. So, I made a model in blender, it has geometry and UV map with the texture. I did an export to FBX in Blender, Here how it looks like this in Blender View and FBX export settings:
Next thing I did is imported it in Unity project (new one, 3D). I noticed that Texture need dropped on the model in the scene view (read it somewhere in documentation), since it is not automatically applied, but even before I did this I saw that some faces are not shown in Unity, here how it looks:
Could someone please point me into right direction what could be the issue here and what I’m doing wrong?

