Dark Basic Pro will also get Ageia’s physic engine.
Someone is playing around with torque in the browser.
http://www.garagegames.com/blogs/5446/10105
Dark Basic Pro will also get Ageia’s physic engine.
Someone is playing around with torque in the browser.
http://www.garagegames.com/blogs/5446/10105
Just read this on the tgc-board…
snip
PC gamers whose gaming rigs are equipped with the AGEIA PhysX processor will experience this physics action with heightened intensity and real-time interactivity.
The AGEIA PhysX processor is available in game PCs from Dell, Alienware and Falcon Northwest starting today, and on add-in boards from ASUS and BFG technologie starting in May 2006.
DarkPHYSICS upgrade to DarkBASIC Professional with AGEIA PhysX technology will be available May 15th 2006 priced at just $59.99.
So this sounds like hardware is supported if the card is on board.
How’s the situation with unity? Do you need an update from ageia for this or would this already work if i had such a card in my computer?
Regards,
taumel
Everyone needs an update from Ageia. The card does not currently work on the Mac. Some physics features don’t work on the card (they are always on CPU), and some don’t work without the card (they are always on PPU). So it’s not that simple “I plug in the card, and get fast physics for free”…
Hi NeARAZ,
Everyone needs an update from Ageia. The card does not currently work on the Mac. Some physics features don’t work on the card (they are always on CPU), and some don’t work without the card (they are always on PPU). So it’s not that simple “I plug in the card, and get fast physics for free”…<<<
I’m interested in maybe buying such a card for my pc not for my mac and as i can publish to pc this should work out if it’s supported.
Does there exist further information on what kind of things are running on the CPU and which on the PPU side - any link? Feels like this is due to the first version of the chip and with each new version more and more will be put on the PPU as with the gfx-cards.
I would have thought that physx is able to detect the card, if available, and then run the stuff on the card. This would mean that at least there also must be a command in unity with which i could check this in order to choose the proper amount of complexity.
Regards,
taumel
I hope Unity3D support PPU very much.
It’s very useful if Unity3D release special API to let physics work on PPU.
It’s very useful for Physics Simulator Server for Networking games.
Wouldn’t it be better to port the physics to OpenCL or compute shaders so it can run on any and all GPU?
wow, 2006! Confused me at first…
yeah me too
Did you just necro a 7 year old thread?!!
WOW.
Darkbasic? I haven’t used that since like 2006… oh wait.