Some general thoughts on media, especially games, and the future

Before I get to the core of this post, I apologize if some of it sounds like cultural pessimism, it is actually meant to be the opposite.

A while ago I’ve read about Roger Ebert’s claim that games aren’t art, which was followed by many angered reactions by the gaming community, including many people who didn’t quite seem to get what he said. He later relativized it (in this blog entry).
Ebert’s approach is based on his personal experience, how the game involves him and if the characters make him care, regardless of the overall concept etc. The problem with this approach is that it is far from being academic, yet it is comparable to Roland Barthes’ “Camera Lucida”, about photography.

Yesterday I watched the ending credits of the latest entry of the Sherlock Holmes franchise and thought they look so different from all the current games (at least the ones I know), just because of slight contrast changes and color modifications (so that the overlapping surfaces get have the respective opposite color, so that there is a certain compositional rhythm etc.).

I’ll come to the part of my little epiphany that could easily be misunderstood: I do actually think that as of now, games aren’t really art. We have perhaps the 4th or 6th pioneer generation (well, I haven’t read any literature about this so I couldn’t tell), and we already have achieved a lot, but we didn’t reach the point yet where games are actual art. My reasoning is different though - I’m 20 and I’ve played at least one game of every genre (including The Graveyard, “a visual poem”!); however I agree that the mere act of playing itself isn’t art, neither is making a game. Just like most Mangas aren’t art simply because it was Manga (which is why most art teachers don’t consider kids talented that can only draw Pikachu but nothing else. It’s like claiming that every single snapshot is art, or an oil painting. Most of it is just shit, but thanks to our stupefying pop culture the art market is as brainless as ever).

Let’s take a look at what art does and what video games don’t.

1) Video games aren’t part of public discourse and they don’t cause any debate aside from the question whether they can make loners and neglected people run amok (CSS), or if they cause people to be addicted (WoW), or if they use “state-of-the-art”-technology (LA Noire). A game’s plot needs to be more profound, and they need to stop imitating Hollywood blockbusters (Heavy Rain was basically a shallow Who-Dunnit where you could switch between the characters, even if the technology was stunning) or TV shows (The Wire or The Sopranos, or even Breaking Bad can be interpreted as a portrayal of the perverted American Dream, same for GTA).
One could argue that’s one of the reasons why movies based on video games suck, apart from the fact that you can’t identify with the character. The movie is predictable because it tries too hard to be like the game that tries to be like a movie. To summarize, dare to make the stories (= the superficial action) of your game enable your visuals (= the “subtle” action) to prompt more questions than it answers. The average video game’s plot doesn’t let a lot of room for interpretation, neither do its visuals.

2) Video games look all the same to me. Now that is another blunt statement and if it offends you, please read further before you post. I think that currently games just lack the artistic variety that is already possible. Games either try to be “photorealistic” like Assassins’ Creed or FIFA or most ego-shooters, or “stylized”, like most hidden-object-games. The former is typically a criterium for games that are part of a larger franchise, and it depends on cutting-edge technology. It’s great that these companies keep researching (even though they usually hold back a lot of the stuff they already have planned for the next game to make us buy their products), but such games simply fail at being what they try to be because 3d models still aren’t still the same as photos, if you use a normal computer. It’s a bit like Plato’s “idea-shadows”. You know what the 3d modeller tried to do, but youre constantly reminded that his technological capacities are still too limited for it. As a gamer, I find that a little frustrating. That doesn’t say these games would be a bad thing, but they aren’t anything that could be considered art. Drafts perhaps.
The other category, “stylized” means that you basically hire some wannabe-artist who can provide you with pseudo-cartoony “artwork”. To put this into perspective, just find “game concept”-images on google. It’s difficult to verbalize, but I’ll try nonetheless - after all that is the purpose of this post. You’ll basically get the same results, over and over again. Robots/people with cone-shaped legs, small bodies, big heads, large eyes, often next to no details, the same generic face expressions, and either everything is round, or everything is angular - but it’s all superficial. This trend isn’t limited to video games, it applies for TV shows as well.

Just go compare

McCay’s humble first animation attempt,
or Hergé’s Tintin,
or Lotte Reiniger,
or one of the old Superman-themed Fleischer Cartoons

to stuff like

(while we are already talking about DC heroes…) Batman:The Animated Series, which has been called the “best animation series of all time”, according to Wikipedia (regardless if the plots aren’t as naive as in the 40s/50s, its “art” is still horrible compared to the Superman films),

or Family Guy (regardless if it’s actually funny),

or the hyperrealistic yet completely meaningless spectacle Spielberg called a Tintin film, that resembles more a hit-and-run game than a movie, bears no artistic significance and is the complete opposite of everything Hergé accomplished with his “ligné claire” (reducing things to say something and challenge the readers as opposed to Spielberg’s embellishing to say nothing and make the viewers forget the whole thing after a day or two.)

One could say I’m focusing too much on AAA games here, but the problem is that most Unity developers seem to imitate them (with cheaper means), instead of doing something completely different the Unity engine is already capable of.

I’m not just railing against a cultural decay here, but think about alternative sources of inspiration that seem to have been forgotten. Why not try a game that looks like Sempé or Ronald Searle, or Gerald Scarfe (I’d be the first to buy “Pink Floyd - The Wall - The Official Game”)? Even if you aren’t as talented as any of those, please put more effort into it. Or even something impressionist/surreal (Monet-like Textures, Magritte/Dali-like worlds…there are so many things that haven’t been tried yet, or at least not successfully).

Speaking of Tintin, at the same time TV shows and (action) movies now seem to imitate a video games’ formerly unique characteristics (cameras attached to the main protagonists even during action scenes, wide angle shots, or the text snippets that are integrated in the scenes of BBC’s Sherlock, as if the viewer had a HUD.)

Video games should use the technology, not celebrate it without having anything else to offer.

3) Thanks to the internet, there is no such thing as an art market for video games, where you have only one or two copies to sell. That is a huge advantage to get rewarded for your work, I think. You need to travel to New York to see the MoMA in all its glory.

4) There seems to be next-to-no academic foundation. People in the game industry perhaps know what the Mona Lisa is and some even have an art background, but being good at 3d modelling doesn’t mean you’re a talented artist, neither that you can sell your games and make a living of it. Games are only art if there’s a concept behind it other than making money, if it’s actually thought-provoking, profound, and if the “graphics” are part of the whole.

5) As far as I am concerned, most game communities are missing an opportunity here. There are so many forums and discussion boards, but the basically 50% of the topics are dick-size comparisons in one form or another. Yet they are such a great chance to have sophisticated debates about questions that were raised by the “ideal game” I have tried to outline. I don’t know if this comes automatically with the “ideal game” or if some kind of moderator would need to get the ball rolling. I know I am exaggerating. What matters is that it’s a huge difference from anything we have seen so far. There will always be idiots, but maybe it could make the world a little smarter (e.g. “He’s so depressed his dreams look like something Goya could have painted” instead of “wow the final boss is total badass!!!111!!”).

6) Same as 2), but for the linkability, rationality and likeliness of characters and gameplay instead of art. Everything on this topic has already been said in this Guardian article by Charlie Brooker. I’d add that ithis is one of the reasons for many people to distinguish between virtual and real world, so they can use the internet as some kind of sandbag, and most of contemponary games are entitled to support that notion, although it is counterproductive if games want to be accepted as art.

Disclaimer: I don’t want to promote so-called “edu-tainment” here. I advocate games that parenthecally educate.
To illustrate this, watch this and pay attention to all the scientific remarks that concern crocodiles…
(yeah, I realize it is a little over the top)

(I hope this was halfway comprehensible…I apologize if it wasn’t)

The whole ‘video games aren’t art’ is a silly statement.

I can throw a load of leaves on the floor in a random pattern and call it ‘art’, I can take a dump on the passenger seat of my car and call it ‘art’, if it provokes an emotional response to me. Art itself is contextual to the viewer (not the creator). If someone sees something and it stirs an emotional response or they feel influenced by it cognitively, then it’s art.

To me, paintings aren’t art. I look at them and nothing happens… I just see paintings. It is fair for me to say “to me, painting isn’t an art” because it stirs no emotion in me at all, it’s just… paint on a canvas. However, when I listen to music or play a computer game, they both stir many emotional responses to me therefore, in the context that matters to me computer games and music are an art.

Your 4th point is riddled with anti-truths and out of context statements, the idea that someone has to have a background in art to create it is just silly.

Do NOT think of art as ‘paintings’ and ‘music’ etc… Art is when someone sees something and an emotional response is provoked E.G. (Watch any of Derren Browns shows, they are art… In my opinion of course! (As is the only one that matters, we are talking about art here, and it is implicitly in the context of my mind.).

I have played games that have stirred such an emotional response from me that I’ve been nearly brought to tears. I’ve played games that have made me laugh till my sides hurt and I have tears in my eyes (I’m not exagerating here, when I first heard ClapTrap (Bordlerlands 2) shout ‘PROTECT ME SQUIIIRE!’ I couldn’t stop laughing). These are very strong emotional responses.

I will admit, there is an over-saturation in the market with AAA games (and indie for that matter). It’s strange that this makes any money tho, you don’t see painting artists copying the mona-lisa in different shades and contrasts, because it just wouldn’t sell. I suppose it’s the emotions that these art-forms are attempting to influence that affects how easily something can be ‘copied’.

Just a few of my thoughts on your (thought provoking) post. Now I need to go do some work!

P.S. A last thought that springs to mind is: I have had long winded conversations with a philosophically minded friend of mine about the topic ‘Is programming an art form’. These arguements have gone on for hours but we finally settled on this: Art is contextual, it’s meaning is different to everyone and the responses people get from art are contextual to themselves, the fact that something is art or not is entirely the opinion of the person in question, as is the context of the art when that person experiences it. Therefore; Me being a programmer, see it as an art form (I get excited when presented with a new challenge, and I have fun discussing programming with others). But my friend doesn’t, so it’s not art to him.

I love this sort of discussion. Always interesting to hear how other peoples minds work ;).

Art is a “status” by academy and, as that, reserved to the past and to the happy fews, not to the present / general public. That said, many human expressions are artistic, with or without the formal excellence and a revolutionary impact.

Also, there are as many arts as the number of tools that can be used by humans: it is the approach, the will to explore beyond the normal use / capability (in order to conceive a message or simply for exploration’s sake) that puts the experience into the art box.

Therefore, why no videogame can be called art? Minecraft, for example, stands as a good attempt already.

Art isn’t a status. That’s just silly, try and apply art in a sentence in the context of a status.

‘I went on the train and I felt very art when compared with other people’
‘I went on the train and felt very middle-class when compared with other people’

middle-class can be used in the context of ‘status’.

Again. Art is NOT defined in the context of the creator. It is the viewer. If a mechanic is particularly good at using a spanner, does that mean his use of the spanner is artistic? You can’t define art in the context of the creator OR the tool.

Minecraft, to me, is an art. It provokes interesting thoughts about others (why we play with lego, for example), and stirs emotions (I enjoy playing it, creepers make me laugh and make me angry etc).

But that’s such a black and white statement. It’s saying “there is no single game in existence which can be considered art” and “something can not be art if it is also a game”, both of which I find to be ludicrous.

To pick the most recent thing I played which I think easily fits the category, I’d call Ico art. To pick a few more examples, I’d call Bioshock and Bastion and Torment art. And they’re all commercial titles, I’m not even going near the huge number of smaller games made purely for artistic purposes. There are plenty of games which I wouldn’t call art, or which I would consider to be crappy art, but that doesn’t discount the form of media as a whole.

Which is kind of the point. There are films which I would consider art, and there are films which I would not. Most of the arguments you have above apply to film as much as they do games. Film as a medium itself is neither art nor not art, it’s a medium. The same can be said of a canvas - you could paint or draw an artwork or a technical drawing or a diagram, that doesn’t mean that all things painted or drawn necessarily are or are not art. The same can be said of written word or recorded audio.

It’s not the medium which you should be looking at, it’s individual works.

If you’d said “most games lack artistic value” or “the cultural quality of most video games is low” or anything along those lines, that’d be fair. But to discount a whole medium as “not art” just because you haven’t personally seen much of cultural value in it? I think that’s a little short sighted, to say the least.

Very interesting read from the both of you I agree with timsk that art is subjective/contextual but I also agree with Word that atleast the majority of games can’t be called art. However some little gems like tetris or snake are played by millions and in it’s simple elegance in the mechanics I do feel they have become art over the years.

I agree with angerypenguin above.

I think. If we were to take your post and take it out of an artistic context and throw it into a ‘quality of craft’ context, it would make perfect sense.

There is a big problem with this kind of argument (trying to judge the quality of things based on opinion): I hate the latest CoD games, I think they are lazily designed re-hashes of the same game with slight engine upgrades and a different lick of paint. I can sit here for hours going into detail about my well constructed issues with the latest CoD games and how they damage the game industry etc…, the problem is: If the person I’m trying to convince enjoys the latest CoD games, they don’t care about the quality of the game, they only care whether they enjoy it or not. They can reply, to all my well constructed evidence: “I dunno, I just enjoy it”, and all I can reply to that is “Well… good for you, ignorance is bliss and I’m glad your happy”.

This can be placed on most things. I don’t see why the Mona Lisa was so popular, and I don’t enjoy looking at it. Someone could sit there for hours pointing out why I’m wrong (and they could present many valid facts, based on real evidence). But at the end of the day, these facts don’t matter to me. I just don’t like it.

But it is largely a quality of craft thing. I could argue that Call of Duty isn’t art, but whether I enjoy the game or not (which I do, it’s just beside the point) someone could argue right back that it is art because it tries to express the brutality of war. The original did a pretty good job (from being put in the boots of a Russian soldier and handed 5 rounds and no rifle which you later had to scavenge from a fallen comrade while under fire, to the quotes about the futility of war each time you are killed, it just worked well as a package), but the later ones… not so much. The later games don’t make me think “wow, that was messed up, and it actually happened”. In actual fact, they don’t make me think a lot, even though they do the same thing in updated scenarios. It’s not that it is less arty than the original, it’s that it’s not as good at being art because it’s less about the atmosphere and feeling and more about gung-ho aggression and a power trip when you kick ass.

I wouldn’t say CoD 9 is categorically “not art”, but I’d happily describe it as having pretty low artistic value or something along those lines. And yes, it’s subjective, but when talking about subjective stuff I’m happy just to accept that such things are stated as opinion rather than fact, and leave it at that.

I guess this is a point I was trying to get across. Art is always spoken from the opinion of the viewer.

That’s fine, to you, CoD isn’t art.

That’s fine, to them, CoD is art.

The problem with all of this is when people try to give something a universal artistic value, it’s simply not possible. Which is what the OP was doing, I think?

In my mind, Minecraft is comparable to Lego, so it’s essentially a “system” game which enables you to build something, regardless if the result is art or not. I’d say it’s a tool you could use to create art, but I wouldn’t consider the tool itself art. And again, nothing is art just because someone made it in Minecraft.

Well, I think I explicitly stated that I don’t think anything can be art solely because of the technique (see “I’ll come to the part of my little epiphany…”)

That’s precisely why I said the opposite. I said you may have received a solid education or you’re really talented but that doesn’t make your video game art by default. What I meant by “academic foundation” is that you learn how to use your “art background”/talent/knowledge just like a good director usually knows a little of everything and is able to combine that.

I have played such games as well, but what made me emotionally respond weren’t so much the visuals, the audio or the gameplay, but the (mostly pre-rendered) sequences where the game imitated/was a movie and the player’s role was again reduced to a spectator’s. That’s why I don’t consider it art.

@angrypenguin: I think I can make a relatively strong case for Bioshock not being art (by my definition, that is), because the story and character design is sooo run-of-the-mill to begin with. It’s just what I described in 2). I don’t see that as original, or truly creative, or artistic. Large robot suits with fat arms and legs and a big head and a girl in a dirty post-apocalyptic world. Just more of the same to me.

That’s not what I did, then I wouldn’t have needed to write such a long post and didn’t add “(yet)”.

In CoD you hunt Zombies while controlling JFK, and shoot him. That’s perhaps satire or just tasteless (because he can’t defend himself anymore), but not really art.

You can’t know that. If you had a better art teacher perhaps you’d change your mind.

Ahh, but that’s my point. I don’t consider it “not art”, I consider it “low quality art”. I don’t consider something to be “not art” unless it’s clearly primarily functional in nature.

It depends on the tradition / education system you come from. The only universal thing is using tools in a non conventional way.

The emotions of the viewer are local to one of the recent leading academic theories in the Western world and if you’re comfortable with that, it’s ok and perfectly legit.

Crap story and average character design are your arguments as to something being “not art” when there’s so much more to it than that? You can’t be taken seriously when saying that a work as a whole is samey based on the two most derivative parts of it. Especially when in one of those cases you’re not looking past the surface.

Running through your points:
1: In terms of debate and discourse, the game’s plot and characters discuss the Objectivism and the philosophies of Ayn Rand at length, not to mention the more general themes of power, desire, perfection and corruption. I observed (and to some extent took part in) multiple discussions that arose as a direct result.
2: Bioshock has a relatively unique look to it. I recall many contemporary games looking like Call of Duty 4. I don’t recall too many other games set in a 1930’s style art-deco vaguely steam-punk underwater leaking city. Water is featured extensively, something which was typically avoided in prior games. And, other than Bioshock 2 and perhaps Hydtophobia, I can’t think of too many games using water similarly now.
3, 4 and 5 I’ll skip, as I don’t see them relating to any games in particular.
6: Yes, the game is just a shooter on the surface, but if you’re looking for art don’t you need to look past the surface? If I look no closer the Mona Lisa isn’t significantly unique from paintings of other contemporary women. Clearly the surface isn’t where the value comes from. If you look a little further into Bioshock at the more subtle things - the (unfortunately shallow) good/evil choices with the Little Sisters, the presentation of the Little Sisters with their Big Daddies, the discussion of philosophy and human nature through the environment and the characters, the whole “would you kindly” thing which took advantage of the medium of video games so amazingly well - there’s plenty that’s unique about it.

the arts drive the economy, they’re functional too. art education means more creative workers in every field, and more people who later buy art themselves. however most artists themselves benefit little from that. I’m German but I know that republican conservatives tend to criticize public founding of the arts.
Here’s why they shouldn’t, although you gain a 7:1 return.

Yes, art performs a function, and some functional things can be expressive/artistic too. Hence the word “primary”.

  1. Using Ayn Rand’s philosophy is just an alibi. Did the game have anything genuinely new to say? No. Did it imitate a movie? Yes.

  2. Well, you seem to be stuck with the idea that it’s a great piece of art because it is set in a retro-futuristic underwater world. Why? There already have been games showing the opposite, does that make it original or good? Or that they borrowed from older design forms and just put them in a different context? The Mafia games mechanically copied nearly the complete Los Angeles of the 1940s, but would it be completely different if they’d put it underwater? That’s like Damien Hirst claiming that a shark in formaldehyde is art - and it’s exactly the perception that is pressing real art out of sight.

4 is part of the reason for 2, 5 is part of the reason for 1 (people think “oh the game is vaguely based on Ayn Rand’s book so it must be philosophically profound!”, but not many will read the books because of that)

  1. I’d argue that you’re confusing uniqueness with profoundness, and you ignore the intention. The Mona Lisa was painted to say something, or to be an Enigma, to preserve an individual’s beauty (other paintings are painted to show the ugliness of war for example, or Ron Mueck’s giant sculptures outline human vulnerability - there’s a wide spectrum) - games like BioShock (if there are any that can be considered comparable) were produced to get sold, to get played, to get enjoyed so you buy the next game. That some Ayn Rand philosophy is in it doesn’t mean anything - the game wouldn’t need it to be a work of art. When EA made their Godfather games, FF Coppola tried everything he could so they couldn’t abuse his work like that.

The more I read discussions of “art” and what is or is not considered “art”, the more I’m inclined to say that we can decide if something is “art” by analyzing the conversation itself.
If, in the process of discussing the topic of whether something is “art” or not, there is significant use of as much of the following as possible; linear thinking, anecdotal evidence, logical fallacy, hyperbole, and irrational belief, the subject matter clearly IS “art”.

Therefore, I conclude by evidence of this conversation itself, that video games ARE ART!

:stuck_out_tongue:

If you declare every discussion topic to be art, what’s the point of this?

I’m kind of disappointed that this discussion seems to get misdirected, even though that is most likely my own fault, since my post was so vague in many respects. The question what is art and what isn’t, is certainly part of this (well, I admit I chose a provocative title), but what concerns me more is that my points from 1 to 6 basically apply for all video games - even if they actually are art by some other definition, they’re all redundant and fullfil at least one of these clichés. As I tried to point out in my previous post, even though the BioShock developers happen to have been influenced by Ayn Rand or early 20th century design/architecture, they don’t do much more than just reproducing it, unaware of the fact that isn’t much more than unimaginative reproduction. The problem is that these clichés are celebrated as if they were the Holy Grail of video games (same for “stylized” graphics, or cutting edge technology), but they’re purely superficial and don’t even say anything about the thing that inspired them (hopefully that is understandable…);to me they are the exact opposite (with the exception of 3, the art market).

Watch the videos I linked (McCay, Reiniger, Fleischer, and so forth) and tell me, is there any game where you can see that this much effort and talent has been put into the images (I’m not even beginning to talk about the idiosyncratic style of each of them)? Imagine what one of them had done with something like Unity or any other game engine and you get the idea. That’s why I think the “Mona Lisa”-game that establishes video games as an art form has yet to be made - to put it in a more nuanced way.
In 30 years the critics will perhaps call games art regardless if such a game exists, because they are from our generation and don’t know anything else.

No, the game wasn’t profound because it explored those things, it was interesting. Most games have a gameplay style and an art direction and that’s about it. The story, if it’s there, is a framework to introduce various gameplay elements and give the player a reason for doing whatever they’re doing. In Bioshock, that wasn’t the case - the design effectively meshed the gameplay, the art and the plot, and explored a philosophical theme as it did it.

No. First up, I never said it was “great art”, I just said it was a game that easily fits the category. And the fact that we’re having such a lengthy discussion about the details about how good it is as a piece of art kind of shows that. Secondly, no, the setting was never why I think it’s art. I brought up the setting only because you claimed the game was unoriginal, and it’s one shining example of where the game is fairly original.

I honestly don’t get your point here. Are you saying that art can’t be inspired by previous art, style or literature? Are you saying that art can’t be something that already exists with a twist? Applying those descriptions to Bioshock is trivialising a lot of the game, but even that aside there is almost nothing created by human beings which is not somehow influenced or inspired by prior works. I don’t see how that effects whether or not they’re art. And I definitely don’t see how you jumped to the shark example…

Hold on, though, you’re claiming that the game is neither unique nor profound, because it has no new ideas of its own and it is artistically derived from prior works or styles. How can I confuse one for the other if neither are there in the first place?

What are you getting at here? That something can’t be art if there are commercial intentions? Plenty of famous paintings, unarguably considered “art”, were made under commission, ie: for money.

You’re right, it doesn’t need it to be a work of art, but who said it did? It could have been exploring communism vs. capitalism or chosen religions, but it didn’t. It explored Ayn Rand’s philosophy because that’s what the designers wanted to explore. And holy crap, doesn’t that on its own indicate some form of expression? It doesn’t need it to be art, but it’s one of the many reasons that Bioshock can be considered art.

You’re looking for reasons it can’t be art, but all you’re managing to find are individual things which, as you say, alone don’t cause something to be art. But you’re willfully avoiding taking the sum of the parts into consideration.

This goes back to things I’ve asked or alluded to above. Do you think that anything inspired by, influenced by or derived from prior works is necessarily not art? Because if so, almost nothing can be art.

Unimaginative reproduction? Have you actually played the game? Have you seen anyone else mix 1930’s architecture with sci-fi and a plot that explores philosophy (any philosophy)?

Yes, it’s obvious where their inspiration comes from, but that isn’t the same as being a striaghtforward reproduction. It’s easy to pick people apart for being unoriginal if you start at the finished product and work backwards, but you’re barking up the wrong tree if you think it’s just as easy to go the other way around, and you’re completely wrong if you don’t think any new work goes into it.

Edit: Actually, no I missed the point there. Yes, there are many games where that much effort and talent has been put in. You should also check out the “demoscene”, because stuff in there might be more up your alley. And I have no idea how you jump from any of those examples to the “Mona Lisa”-game, because none of your examples are a Mona Lisa of their field.