Some help in Blender (Animation)

Well I got a serie of problems, well I got a set ofarms, a made gun, cadrige (where you the guns bullets forgot the name).

Well im in the process of making a FPS, and use it as a learning project.

So this is the problem, each arm, has its ameature, so left and right are not united, and the gun has a bone so i can move it in animations, and the cadrige, so the problem, i want to make 1 reload animations, but it seams that I can make only 1 animation per ameature at a time, making imposible to animating the reload, like using the left arm, cadringe or moving the gun, and staying in 1 animation clip.

How can I unite the 4 ameatures in only 1 ameature so i can animate them all at wonce?

what should i do here then? any help? in blender? :slight_smile:

THX in advance!

I have only done some basic work with armatures, but If you join them into one object you should be able to still move them individually but animations will be as a group.

I just checked and managed to have three unattached bones in one action controlling three boxes and you can see here: Legobet88 = Daftar Situs Slot Online Terpercaya & Slot Gacor Resmi Hari Ini di Login Bet88

To join the separate parts just select them all, press space, type join and select ‘Join’ in the menu. Or just press Ctrl + J
Then you’ll have to change the armature modifier/parent so that each object is then connected to the one armature.

Well my ameature and mesh go wild, they all go deform, and move to an other position with no real reason, Ill try making the ameature agains, and and the gun, what would you recomend, do 1 only ameature with the gun and all?

THX for the help IceDingo :slight_smile: im getting close too a working model :slight_smile:

Aaah, well maybe make sure that all the bones are in the right place when you go into edit mode.

I haven’t done much stuff with armatures at all, I have done one animation using them and so I’m not that sure of what could be wrong.

Yo dingo oZ! I see there are few Aussies here lurking around! :wink: