system
1
I’m not really sure how I would turn off the renderer of all of a gameobject’s children. I have this script so far:
var exampleobject : GameObject;
for (var gameobjectchildren : GameObject in exampleobject)
{
gameobjectchildren.renderer.enabled = false;
}
Yes, I have example object defined. How would I do this?
1 Answer
1
system
2
first you wanna get every component MeshRenderer in the objects children,
then iterate through them and disable them
ex:
var meshrenderers : MeshRenderer[];
function Update(){
meshrenderers = gameObject.GetComponenetsInChildren(MeshRenderer);
for(var meshrenderer : MeshRenderer in meshrenderers){
meshrenderer.enabled = false;
}
}
didn’t test this so not sure if it works, it should though