Hello,
I looking at using unity for my future projects and want to start with an already existing mobile app of mine.
The App was written in C++ under Marmalade and uses custom shaders for toon rendering and shadow maps, with unity basic would I be able to bring in my gles 2 shaders code and use them ? Does unity basic allow you to render to a off screen surface and use it as a texture ( shadow maps / Post Process effects etcs ? )
Would be interested in hearing about using unity basic and c++.
Any insight would be most useful.
All the best.
Steve