First I want to say that I appreciate the work that the Unity team is doing in making Sentis more accessible by providing examples.
I’ve tried the sentis blazeface template from hugging face and I have a few inquiries about it if that’s fine.
1- If I use GPUPixel as the backend for the model worker, the face detection works but the 6 keypoints aren’t detected. Could it be that there are some layers that won’t work on GPUPixel? (though I read in the documentation that Sentis can fall back to other backend types to execute the layers)
2- When I deploy to WebGL (with the GPUPixel backend) I get the following error:
Could not find a part of the path "/http:/localhost:8000/StreamingAssets/blazeface.sentis"
Even though i can access the url of blazeface.sentis from the browser’s address bar. I also get a weird division by 0 error, though it works fine in play mode in the editor.
3- Is there a plan to integrate face mesh/landmarks? If not, can you give some pointers or recommendations on how to do it?