some iOS devices took more memory about 200%!!

We built project as universal.

After UnloadUnusedAssets and GC.Collect…

On iPad4 (32bit), managed memory(GC.GetTotalMemory) keep 140MB.

but… on iPad mini2 (64bit), it keeps “250MB”

so, iPad mini2 reach to memory limit and sometimes crash.

il2cpp issue? what happen? how can we solve this?

We use XCode 7.3.1 on OSX 10.11.6 El Capitan
and Unity 5.3.6p4.

(sorry, my poor english)

it was an issue of many many reference type with il2cpp in 64bit .