Some kickstart help with photon please!

So, I’m fiddling around with networking, and have looked at smartfox and photon, and decided on photon.

I’m a competent programmer, at least when it comes to the C# language in itself.

I don’t like copying and modifying code if that means not understanding how it all works.
What I’d like is a Photon tutorial that strips it as bare as can be on the client side so I can truly understand the code I’m working with.
That, or a tutorial that takes you one step at a time in building it yourself.

I’ve kicked open the RealTimeDemo and got it working, but when looking at the code I don’t know which end to start. I’ve also glanced over the documentation and understand the concept of PhotonPeer and LitePeer class.

I ask here not to be lazy, but it’s just that a good answer here can save me many hours of work. Thanks!

Have a present! :slight_smile:

Please ignore my very bad comments, I have a basic understanding of Photon and what I type in my comments I know is “kinda” wrong, but it makes sence to me

This is a very simple chat application using Photon, based of there Hello World tutorial. It uses pure client and no server alterations, from this I expanded it to send object positions rather than chat messages and viola! I had a simple multiplayer game

Hi.
Have you already tried this tutorial from our devnet: Multiplayer Game Development Made Easy | Photon Engine ?

Also there are a few tutorials written by Photon-users, available out there:
http://cjrgaming.com/
http://www.unity3d.ru/distribution/viewtopic.php?f=14&t=211&p=27702#p27702
http://zhbanito.narod.ru/photon/overview/features.htm
http://www.edwinlyons.com/2011/07/11/using-exit-games-photon-with-unity

Ah, thanks to both of you!

The first link you both gave supplement eachother nicely, just what I was looking for.
Let’s see if I can get any wiser! :slight_smile: