Hello,
I’m spawning a lot of cubes, all containing a Point Light source inside it. But at some point, some light sources stop reflecting on the ground.
I saw that only a few of the lights inside the camera’s view are displayed correctly.
Is it possible to calculate all of them ? Is it too much computer intensive to have 50 of them in a single scene ?
You’ll see exactly what I mean with this clip :
milkyfailingfantail
Thanks for your answers!