Hello, I have a question about an issue in development with Oculus Quest.
Please forgive me if the context is not smooth using the translator.
At closer distances, the symptoms are less pronounced.
As the distance increases, the symptoms become more and more severe.
In Oculus Quest 3, the lighting also exhibits severe stair-stepping.
These lights are all Mixed and have baked lightmaps.
- I have tried setting the render mode of the lights to Important, Auto, and Not Important to no avail.
- The lights are using Volumetric Light assets.









