Some lighting cuts out in VR Oculus Quest

Hello, I have a question about an issue in development with Oculus Quest.

Please forgive me if the context is not smooth using the translator.

At closer distances, the symptoms are less pronounced.
As the distance increases, the symptoms become more and more severe.
In Oculus Quest 3, the lighting also exhibits severe stair-stepping.
These lights are all Mixed and have baked lightmaps.

  • I have tried setting the render mode of the lights to Important, Auto, and Not Important to no avail.
  • The lights are using Volumetric Light assets.

Example




Additionally, this is a phenomenon in Quest 3.

We think we’ve found the cause.

The problem was a baked reflection probe.

It has nothing to do with Mixed Light.

After deleting the baked reflection probe, the behavior disappeared, but I can’t find a replacement.

If anyone has any insight into how reflection probes work on VR devices, please let us know.

I’m really curious about this.

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