Some models deativate themselves at some point

Hello guys,

Is there any known reason why some models could de-activate themselves without any apparent reason?

I have some rocks that suddenly de-activate themselves after switching between two different cameras back and forth.

Any help would be very appreciated

Regards,
Carlos

What do you mean by deactivate? Sounds like a culling process. Do you use animations on them?

Hello EyecyArt,

No, they are just big rocks in my environment without animation. I have two cameras that I use, one is following the player at all times, the other one I use for cut scenes when my player speaks with a non player character. So when the player enter the cut scene I switch to the “cut scene” camera and when I am done with the cut scene, I switch back to the camera that follows the player, at this point the rocks appear in the Inspector as disabled gameObjects. The problem is that there is not any script using “gameObject.SetActive(false)” or anything like it, but the rocks are invisible in the scene.

Regards,
Carlos

Hey guys never mind, my bad. I had two gameObjects with the same name and one of them was been de-activated in a script and thus de-activating the others because of the name.

I appreciate your input as always.

Thanks