Is it possible to create a gameobject that isn’t serialized at all? It’s because I want to draw a preview object somewhere, but this shouldn’t end up in the builds
Is it possible to have a field that is serialized in the scene (so it is saved) but it won’t end it up in the build (for similar reasons)?
Is there a way to detect when an Editor window is opened or closed?
Ah, sorry, my bad, an Editor window, not an EditorWindow
So basically when you start inspecting a gameobject that has a custom editor. Does that make sense?