Pretty new to unity and game design in general so I’m sure this question is a pretty old one:
I’ve built my classes for quests, actors that can give quests, so on and so forth. But I’d like to prevent hard coding quests and quest lines to each actor. I’d prefer to be able to give a quest ID and link it to a type of local database or table that’s easy to index. The most experience I’ve had in databases is dealing with an external SQL table which is obviously not ideal in a single player RPG. This same problem comes to mind when thinking of gear.
My other options I see are XML tables but I wanted to see if there were any easier alternatives available.
Thank you in advanced