Some objects have realtime shadows, other do not!

alt textOk, I have Pro, the Cast and Receive shadows are on. So what other settings would make an object in a the scene not cast a shadow. I put on deferred Shadow mode, and then they are there, and look amazing! I am currently baking these shadows into the scene, since my lighting and these objects are static. Is there a limit to how many objects will throw a shadow, or quality setting I might have set to cause this. My character, and several other object cast real time soft shadows fine… In the Editor,but others do not!

So just in case I did not explain this correctly. In the SCENE window in the editor, I have several cars on train tracks. Several cast real time shadows fine, others do not.

I have made sure they are using CAST and Receive Shadows, using Diffuse material (default) and are set to STATIC. I have gone over all the objects details, but just can’t see what is up. I changed the quality to Fantasic for the Editor, no change. I have turned on and off the lighting, and closed and opened the files several times…

So what am I missing.

My goal was to bake the shadows for all the static objects.

As a side note, I turned on Deferred rendering and the shadows show up in the Game Window, (but not the Scene) Deferred, looks amazing!

So with Forward Rendering, only a few shadows, with Differed everyone has shadows…

Do you have more than one light casting shadows? Do you have other lights that are brighter than than the one casting shadows?

In forward rendering mode, Unity uses the brightest light to cast shadows, even if it’s not illuminating the object (e.g. the object is on a layer not in the light’s culling mask). On deferred this behavior doesn’t happen because all lights can cast shadows.

On the SCENE top bar there is a “Light” button (see image below). It switches between a light on the “camera” and the actual lights from the scene.

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Here is the Scene window. the Train on the right as shadows, the one on the left should, but does not. the buildings are not putting out a shadow, the sign, etc… So the trees and the one train are working, the others are not, and I am not sure why… Cast and Receive is on, Defualt Difuse Material. 1 Light with Hard shadows… Any thoughts?
Scene Editor Quality is on Fantastic.
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I meant Diferred Lighting not Direct, sorry…