Ok, I have Pro, the Cast and Receive shadows are on. So what other settings would make an object in a the scene not cast a shadow. I put on deferred Shadow mode, and then they are there, and look amazing! I am currently baking these shadows into the scene, since my lighting and these objects are static. Is there a limit to how many objects will throw a shadow, or quality setting I might have set to cause this. My character, and several other object cast real time soft shadows fine… In the Editor,but others do not!
So just in case I did not explain this correctly. In the SCENE window in the editor, I have several cars on train tracks. Several cast real time shadows fine, others do not.
I have made sure they are using CAST and Receive Shadows, using Diffuse material (default) and are set to STATIC. I have gone over all the objects details, but just can’t see what is up. I changed the quality to Fantasic for the Editor, no change. I have turned on and off the lighting, and closed and opened the files several times…
So what am I missing.
My goal was to bake the shadows for all the static objects.
As a side note, I turned on Deferred rendering and the shadows show up in the Game Window, (but not the Scene) Deferred, looks amazing!
So with Forward Rendering, only a few shadows, with Differed everyone has shadows…