Some of my materials are glitching after an active platform switch

I’m using universal render pipeline/lit shader for some of my materials and after a platform switch, they are rendered differently from what is expected. When I press play un Unity Editor (2020.1), I can still see that glitch. which disappears in a built version (if you build and run the app - materials are rendered just fine):

But if I just switch from Metalic to Specular workflow and back, Unity starts to render them correctly. No changes are detected after this switch so I’m not sure what is going on:

What do I miss?

Can someone point me in the right direction for troubleshooting?

It looks like with the latest unity 20202.1.16f the issue has been resolved. I can no longer reproduce it. THanks!