Some proble with collision!Help

Hi All,

I am doing a car racing game.
I use rigidbody+mesh collider+wheelcollider for my car,which as the example in unity3d official website.
but i don’t want my car rotate crash when collide other colliders . i want my car aways run smooth.
no rotae crash as the reality.

is there a feature to control the force when colliding?

Thanks!:stuck_out_tongue:

Nobody?

OK.
simply,I want to limite my car’s rotation .eg. x axis
what can i do ?