Hi,
I am looking into multiplayer game development with Unity and Pun2. I have some basic questions:
-
Is there a way I can create rooms that have no player as owner.
I assume when a room is created by a player it will be destroyed when that player left the game right? Is there a way to avoid that? I mean once a room/game has been created I want it to stay and just finish based on some other criteria like time or when the game finished by itself etc. -
Is it needed to have one scene per room in unity? Say I have few prebuilt scenes and I want one be used each time a room is being created. Should I instantiate a new copy of that scene in unity per each room that is being created?
-
do non interactable objects need any synching or network components? for example walls or objects in scene that do not move. should I add any photon component to them or they just need to be in scene like single player games and they will be available and work the same for all players?