Some questions about Reflection Probes

Hi everyone!

Just a few quick questions:

  • Do realtime reflection probes also undergo specular convolution (e.g. Phong convolution etc.) for better glossy reflections or are they blurred with a simple Gaussian filter or alike? Since specular convolution takes quite a while to calculate, I can’t imagine it being used in realtime probes.

  • Which specular convolution does Unity use for the cubemaps?

  • Where does Unity store the baked reflection probes when baking is set to “Auto”? I could only find the cubemaps when baking manually, located in a subfolder of the current scene file.

Thanks a lot!

Sean

A gentle bump