This is from the unreal wiki, so it may not apply here
So what exactly is the metallic slider supposed to do in unity? As far as i can tell, all it does is turn the material black.
I don’ get that. Why is that useful? That looks like glossy rubber, not metal. Metals are supposed to be silvery/grey and reflective
I also have this other source code for a shader, “Standard (specular setup)” I don’t quite understand what it is, the specularity actually seems to work a lot better on the normal Standard shader (with metallic set at 0)
But one thing i particularly dont understand is that the specular colour seems to be inverted
I don’t understand this at all.
I think i need a reintroduction to specularity, and what exactly it is nowadays. Plus this metallic thing, and unity’s implementation of PBR in general, since it seems to be different to unreal’s https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html
I’m very new to this myself, but what it looks like to me is you have to bake lighting with a skybox in order to get metals to show properly … whether using the standard shader or the standard specular shader.
well that is helpful, my metallic dog now reflects the sky with amazing detail.
Which i guess is neat, but i wasn’t really looking for amazing reflections, i just wanted it to look metallic and shiny. does this stuff even work in realtime?
Beats me. I’m just a monkey pushing buttons.
I think the idea is that metals will reflect the sky or whatever static objects are in reflection probes. But I haven’t really gotten into that yet.
Well he’s only reflecting the skybox, and not the ground he’s standing on. Which looks very annoying and strange:
I don’t actually want a metal dog, i just want to learn how this lighting system works. Would i have better luck in another subforum?
(shrug) I’d think this is the right forum. Maybe you could ping a @ and get a response from “one who knows.” Even if it is just a redirect to a helpful webpage.
oh i figured it out! i had to place a reflection probe and bake it. That seems to do the trick
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Same issue is happening to me. Set metallic to 1 turns everything black. Its not necessary to place a reflection probe as I saw in other videos. Just slide the metalic. If I create a brand new scene it works ok.
Found the issue: for some reason my reflection source, under Lighting properties was setting to custom. Returned to skybox and now it looks metallic.