Hi!,
I’m creating a little rts in unity. My units when moving with mouse have to collide with other units and do not traspase them.
I have been playing with Unity collision/physics sytem, but don’t know how to make unity handle this for me. The only thing I need is that when 2 objects collide they do not overlap, but I allways get same result: The object that was hit by the one moved with the mouse flies away because of the impact. I know I can use triggers and adjust positions if this happens, but I would like unity to handle this for me, is it possible?
Thanks in advance,
HexDump.