Hello everyone, this is my first post here…
I’m working with Torque engines, for a long time, and now we are doing some tests with Unity and UDK.
I’m was reading the documents, I’ve got a Unity book and I have some questions about the Unity.
The script language, I’ve saw I can develop my game with JavaScript, C# and Boo… But I didn’t have found the differences between there scripts, so if I like to develop with Boo or C# what I lose again JavaScript, there any performance difference?!
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In Torque engine I have full access to the engine source code in C++, this is very cool to develop or implement new features, like a module to Intel AppUp or Steam, in Unity I didn’t have the access to the source, so, how can I do this job?! I saw in some posts something about a plugin system for the Unity, so, each new implementation is a different plug-in or there another way?!
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There many variables to determine the final game performance like how many 3D polygons in the scene, textures resolution, how good your code is and many other, but, my question is I can develop a game (a PopCap style game just for reference) run in a Atom processor or the Unity is too big for this kind of machine?!
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The final question, and I think the answer is “YES”, the Unity is multi-core optimized?!
All the best! And thanks for the support
Alexandre Ribeiro de Sá
Vortex Game Studios