Hello,
I’m developing a mobile puzzle game, it’s my first game made with Unity.
I’m halfway through the development and i started to think about monetization and in-app purchasing.
Since I have no experience with this kind of things i was hoping someone could help me and answer my questions.
The game is playable and all the core game-play mechanics are finished. I just need to add more levels. For now 60 are completed, my goal is 100 levels.
About the google developer account
1) Should I create a developer account and register for the google play store now or it’s better to wait until the game is ready for release?
About monetization system
The game is very simple, there isn’t a “undo” option, only a complete reset of the level. There are no “Lives” either.
The player has to think carefully about every move since one error can prevent the level to be completed.
There is no “character”, players interact with environment objects, so skins and cosmetics are not possible.
I am not sure which monetization system is better.
My initial idea was to publish the game for a low price (below 2€) but then i realized I don’t have resources to make Ads for the game, nor the skills to make Ads videos and marketing stuff in general.
So I think it’s better to release the game for free with Ads.
In my experience with mobile games, pop-up Ads are generally annoying because they interrupt the game experience.
I saw there are different ways to implement Ads in the game, for example the player choose to watch an Ad and get something in-game, but most of them rely on a shop system based on in-game resources, or lifes, or cosmetics.
My only idea was to insert Ads between level transitions screens, or a banner, but I’m not sure what is better.
2) Any suggestion on how I can implement Ads in my game?
Thanks