Hey guys, I’m having some trouble wrapping my head around an issue I’m having.
I have a 3d model as my main player character. His face however is a textured 2d graphic (eyes, mouth etc).
In Photoshop I animated his eyes to blink, and in 3DS max I applied that animated texture to his face. When I press the play button sure enough his eyes blink and so on, it works well.
However, I want to take this a step further. I want to be able to have a range of expressions on his face via this animated texture. And I want them to only play when I say.
How would I go about doing that?
I know I’m going to have to have different animated textures per expression. But how can I control which one plays in Unity when I want it to play? How can I switch textures out and so forth seamlessly?
Or, if anyone knows a better way of going about this I’m all ears