So I have been planning out quite a large and if I may say, a bit ambitious idea and have a few questions.
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Are there limitations to the overall size of a “scene” or level in Unity? Meaning, is there a way to have one very large (i.e 4 miles) land mass on which the game is played on, or must it be broken up?
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How difficult is it to establish a massive multi-player system for a Unity game? Not in the sense of grouping, raid mobs etc, but in buying and selling items and materials in a game, chat channels etc.
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Let’s say I had a free to play game but I wanted to sell items in the game for real money, how difficult is it to tie that kind of system into a game?