Some questions regarding unity.

Hello, I am currently building up a team for a 3rd person RPG, RTS hybrid, and I am shopping for the best engine around.

What we basically will be doing is mixing a game like Dawn of War with Oblivion. It’s a very crude analogy but it may give you an idea of where I am headed.

What we are looking for is a relatively easy to use engine. A good indy license, and decent image quality.
We will be using OpenGL to cut down costs, and if this will be our choice of engine we will choose for the free version.

We are also looking at several other engine’s like JME (open source Java based).

anyway, I hope you can help us out, thanks in advance.

Cheers, Divi.

I’m not quite sure what your questions actually are. Unity uses OpenGL on Macs and Direct3D on Windows (you can force OpenGL there, but it’s not recommended because the drivers are worse). However, you don’t need to be concerned with that, since you don’t touch any rendering code and don’t need to care about any OpenGL/Direct3D differences, except in certain cases when doing advanced shader programming.

–Eric

Well we were mostly wondering about how the engine will handle the game.

(I am art dept, still looking for good techs)

What in my mind would be the main issues we would face is the switch between RPG and RTS mode. How fluid this will go, as well as how the engine handles this without any noticeable lag will be the determining factor.
We also have large scale multi-player of 12 people per map with a unit count of 1200 units per player.

I realise most of our concerns are hardware and skill related issues. But nonetheless some engines are just known for handling certain games better then others. And especially with one this complex I want to be sure about it’s capability’s before we choose.

Thanks for the fast reply,

Divi

That depends entirely on how your game is programmed and what’s involved with those modes. Unity is a general 3D/game engine and has no built-in “modes” for anything, so it’s not really possible to answer that.

I think that’s probably pushing things, unless you’re using a fairly high-end computer.

–Eric