Run into some strange behavior on editor position fields.
As you can see we have two cube object with colliders on both and rigidbody on parent.
After start play mode parent object editor values sets to some random numbers while transform.localPosition and transform.position is still 0,0,0.
This somehow related to parent-child hierarchy but can’t understand how.
If you enlarge the inspector window or copy and paste the position values you will see that the numbers are actually very very small numbers so basically 0 so nothing to worry about. Would be nice if Unity had an option to show 0 below a threshold instead of the scientific notation for small numbers as it does at the moment.