Above is the same .fbx asset I made imported twice. The first is a generic Mecanim animation, the second is legacy. Why is the legacy preview blank?
The animation is simply all 8 verts grouped to one bone and the bone’s scale changes. It’s never 0 though, and the model is visible in any frame.
As review, am I correct?
- The .fbx was imported as a prefab.
- It’s elements are the armature, the object (transform, etc), the object’s mesh, and the animation.
I was able to play the animation from both Mecanim and as legacy. To create a prefab with my Animation Controller I attached it on a scene instance of speedbar6 and made that instance a prefab.
My plan is to construct a UI made of animated 3D models. Playing at speed: 0, I will manually set the animation.time in code. There will only be four or five of these objects. I am aware I could do this procedurally with the mesh library, but as a beginner doing so would be a project of its own.