In the last couple builds of my game I noticed that some of the characters became extremely pixelated once the game was run on my device (Samsung Galaxy s8), but when playing the game inside of Unity there is no problem at all.
I recently updated this build to Unity 2019.2.9f1 from 2019.1.0f2. The sprites that are pixelated are the only sprites in my game that are using the RGBA 32 bit format and must use that because I am using a palette swap script that can be found here. This scene of my game is also running noticeably slower than normal, but the other scenes (none of which contain these sprites) seem to run fine.
Does anyone know what is happening or how to fix this?
