The first image is from the Alloy Physically Based Shading - the Material Map Channel Packer, you can clearly see that some text are not showing correctly.
The second image is for the same window where texts are showing correctly, the only difference is that the Alloy extension was imported to a new empty project.
This happens with other extensions too like terrain composer and DunGen, obviously it’s a project related issue, but since my project is quite big, I’m trying to solve this issue without going through the re-importing process.
I’ve never heard about that “Alloy channel packer” before. Since it’s a third party tool you can’t expect much help here. Inluding links to the actual things you’re using would at least help.
The text is still shown, however each character is replaced by its ascii code as hex number. I can’t think of any way to actually achieve such an effect with the stock GUI tools in Unity. It depends on how the custom editor window draws the text. If it’s a GUI.Label there are only two possible reasons:
- The text that is shown actually conteins those hex numbers instead of the actual text. That would mean something went wrong when it loads the text (maybe from an external source?).
- You might have some strange font which has instead of the actual characters the hex number of that character as characters.
It seems very strange since other texts are shown correctly. However if you compare your two images even the text that is shown correctly seems to have a different font / font size. So you might have something in your project which messes up the default fonts.